Wednesday 17 February 2016

Resources

Unity

3d HEX tile map
Asset available through unity. Seems over complex and resource heavy for what i need. although if it could be scaled down for performacne, maybe it could be used. If not, maybe it could provide insight if no other suitable alternative is found.

ProTileMap Home page
ProTile mpa editor 1
top view from 4.38seconds, could be useful, if this option only could be "picked" from the rest, resources could be spared. Size and android adaptability to be investigated.

ProTile Map Editor 2
from 3.10seconds, very interesting application of this technology on a tablet. Seems quick and efficient. has Runtime Support / API
work with custom meshes/prefabs? Can I use my own tile assets?
possible to make a simplified version in game that only allows certain shapes. There is whole API exposed for any kind of configurations. Investigate, are tiles "dynamic" will veg tiles "grow"

Cartoon Town and Farm.   Asset link .   Might be just art pack and provide object interaction.UniTile 3d

Tutorial series on 2D Map Editor in Unity [C#]
Includes how to Create a Scriptable Object(TileSet)

Tutorial series Unity 3d: TileMaps:
from scratch approach. Comprehensive. Good resource. 

unity tile map editor

list of free assets:
http://cinema-suite.com/5-best-free-unity-assets-dont-know/#.Vs3IR5yLRQA



GameSalad
A game builder that aims to simplify. 
Grid based movement - sample video. set grid size and can move about. might be easy to allow user to input variables that will define the grid layout.
gamesalad tutorial for simple ball game -


Visual Studio
Unite 2014 - Editor Scripting from the real world
core concepts of Unity Editor scripting. Visual Studio. Potentially over kill for what i am doing. but a resource for the future non the less




000webhost

ORIANART - How to make 2D Game Tilesets

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Turn Based Strategy (TBS) Framework - free. 
Both square & hex files.  Modular components. Map generation can be used while editing or in runtime. Creates a series of "Tile" objects with properties. 
Has a grid generator that  places chosen gameobjects to a grid.
Questions:Turn based... can this be disabled? or possibly used to my advantage? a turn is a "day", player has unlimited "actions" in his turn. 

Flood fill
frontier expansion, or "flood-fill" which will take initial point (a tile whos type you know) then it will expand out, into neighbouring cells of the same type, and in doing so, generates a list of connected tiles of the same type.


 grid with blocks  Use raycasting to select each block that you want to be destroyed then move the creatures to the location to destroy the blocks after a set amount of time. You could also using raycasting for the AI pathing as well to make sure they follow the correct path.


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weather api


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Best practices in Android development - detailed guide on some pitfalls in android development. No mention of unity, but still some useful information.

about implementing the MVC pattern in Android. here

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