Saturday 27 February 2016

Week 2

Week 2 Objectives:

Find out how unity actually interfaces/integrates with android. Does it:
  1. Handle all splash screen, activities & intents etc, all within Unity (in C#) and then package a ready to go APK for android devices?
  2. Does Unity handle the game aspect and pass over a package code base that then must be completed in Android studio for all menus, activity starting etc...
  3. Is there no passing from one to the other at all. I.e do both code bases operate independently and they must interact with each other.
  4. If coding in c# via unity.. to deploy on android will i have to work in Java at some point? At what point?
Once the above is figured out, then determine how this will interact with my intended architecture.
  • Architecture: App sends requests (json) to hosted database which will be handled by a middleman API. This will allow data persistence and allow cross platform compatibility.
    • Is this feasible with any of the above ways.
    • How much of this proposed architecture can be completed via Unity?
    • With my online server, is there a limit to data that can be stored? Limit to data types?
    • How data persistence will work with this app.
Gather a list of apps that might reflect how my app could operate. (then maybe find out how they did what they did) See if android apps of a similar nature exists that were created via unity.
Illustrate architecture.

is it activities or intents... in unity?


Will go with Single-page application using the ES6 ECMAScript 6 features now and understanding the syntax around modules and classes. It seems we are heading in the direction of SPA frameworks using ES6/ES7 features instead of writing their own complicated abstractions and polyfills

For front end framework/library I have decided to use Aurelia (possibly using react.js in conjunction where needed), three.js for the 

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