Find out how unity actually interfaces/integrates with android. Does it:
- Handle all splash screen, activities & intents etc, all within Unity (in C#) and then package a ready to go APK for android devices?
- Does Unity handle the game aspect and pass over a package code base that then must be completed in Android studio for all menus, activity starting etc...
- Is there no passing from one to the other at all. I.e do both code bases operate independently and they must interact with each other.
- If coding in c# via unity.. to deploy on android will i have to work in Java at some point? At what point?
Once the above is figured out, then determine how this will interact with my intended architecture.
- Architecture: App sends requests (json) to hosted database which will be handled by a middleman API. This will allow data persistence and allow cross platform compatibility.
- Is this feasible with any of the above ways.
- How much of this proposed architecture can be completed via Unity?
- With my online server, is there a limit to data that can be stored? Limit to data types?
- How data persistence will work with this app.
Gather a list of apps that might reflect how my app could operate. (then maybe find out how they did what they did) See if android apps of a similar nature exists that were created via unity.
- Dungeon Keeper (windows).. app available, (but horrendous reviews)Games Like Dungeon Keeper
- Age Of Empires (windows).. app (kind of)?
- clash of clans (android) .. app
Illustrate architecture.
is it activities or intents... in unity?
is it activities or intents... in unity?
Will go with Single-page application using the ES6 ECMAScript 6 features now and understanding the syntax around modules and classes. It seems we are heading in the direction of SPA frameworks using ES6/ES7 features instead of writing their own complicated abstractions and polyfills
For front end framework/library I have decided to use Aurelia (possibly using react.js in conjunction where needed), three.js for the
For front end framework/library I have decided to use Aurelia (possibly using react.js in conjunction where needed), three.js for the
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